Tonight's session was very short as we only had three players. We were lucky, though, to have Craig's wife sit in with us. Thanks, CB! The session may have been short, but the rewards were great.
The party resumed their adventure at the top of a flight of steep steps. The steps descended into a thick, cold darkness. From the depths came the smell of death and decay. Casting aside their fears, the party descended. Krova'Karthis and Zarza immediately sensed the evil of the place, even moreso than they had previously. Lighting torches against the oppressive darkness, the party pressed on through a short series of narrow passages. Quickly, however, they found an opening which led into a larger room. Though the room was as dark as the passages, Krova was able to discern several figures, standing completely still within. The smell of death and decay was even stronger than before. Sure enough, the party had stumbled upon what appeared to be a nest of undead corpses, all of which immediately began to stumble toward the group, intent on devouring their brains (or other assorted organs). The group made short work of the zombies. Krova used his lightning breath attack to fell a handful, while Zarza was able to destroy the rest using the power of her god. Lodi, the beleaguered halfling ranger, aided his comrades with some well placed, and not so well placed, arrows. The unnamed Warlock, returning from that great closet of guest NPC's, launched eldritch blasts to great effect.
Having made short work of the zombies, the group stumbled on to what appeared to be a crypt of some sort. Sarcophagi lined the walls. At the eastern end of the room, some unknown agent provided illumination in the form of a warm, silvery light. As the party entered, they were not surprised in the least to find skeletons bursting from the sarcophagi. The ensuing battle was fierce and blood was spilled in great amounts (especially from a certain halfling), but the party fought on. Much to their chagrin, the sarcophagi continued to spit forth skeletons in seemingly endless numbers. Fearing for their very lives, the party retreated into the eastern portion of the room, where they found two altars glowing with the power of Dol Dorn. The battle c0ntinued to rage and the party began to lose hope until Krova offered a quick prayer at the altar. The room was suddenly filled with holy light and the skeletons were destroyed. Even Valthrun, the irredeemable sage, got into the battle, vanquishing one of the skeletons with his dexterous and highly skilled attacks. Taking a moment to catch their breath, Lodi searched the altars and found 60 pieces of gold and several amulets adorned with the symbol of Dol Dorn. Each member took an amulet save the cleric, Zarza.
The party proceeded through a large double door into the next chamber. This room appeared to be an unadorned crypt, empty save for a large, stone coffin that sat on a raised dais. As Krova attempted to open it, the double doors slammed shut and a skeletal knight rose from the tomb. This knight turned out to be the one and only Sir Keegan, whose tale was told in the poem that Valthrun found. The party, in conversation with Keegan, was able to find out that Kalaran, the agent of Dorsaine, is, in fact, Keegan's son, the only survivor of the slaughter of the Keep. Keegan was most distressed and, though unable to assist the party himself, gave Krova his magical sword, Aecris, to assist in the struggle. Keegan could have told the party his story which would have resulted in much boxed-text being read, but they appeared disinterested, much to the delight of all.
Pushing on, the party stumbled upon a room with illusionary walls. Behind the walls were more zombies, but the party made very, very short work of them. Beyond the fake walls was an armory, where the party discovered a magical suit of scale mail. They had to solve a riddle to get it, but Krova and Lodi had no trouble with that. Who said halflings and dragonborn are stupid?
Having ascertained that the armory was a safe resting spot, the party settled in to rest and recuperate. They greatly missed their mage and thief and swore not to push on any further until they could be found.
Thus ends Session 6....
1 comments:
Speaking on behalf of the mage, hopefully someone else managed to miss all their attack rolls for the night.
Sounds like it was an eventful evening and I'm ready to jump in to the next adventure now that my wizardly duties that required me away are over.
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